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3D modeling: New and traditional art

As technology develops, digital art is on the rise, and platforms that make it easier to create art are being handed to artists in fistfuls.

There are of course simple drawing applications but I want to introduce 3d modeling in particular. I am quite interested in 3d modeling as it contributes to the production of animations these days and can create breathtaking landscapes.




The most famous 3d modeling program is called Blender. In Blender, you can tweak lighting, camera, texturing, and much more. A 3d model can act as a starting point for illustrations, can be used for concept art and illustrations.

With so many tools, it can be daunting but it is primarily just a tool that you can use to make your artwork look better. 

Using 3d models will also help in improving your 2d art as you will gain a better understanding of curves and how light affects different surfaces.


(grease pencil feature within blender)


Traditionally, artists would use clay to create a reference for their drawing. Now, this has simply taken form inside your computer screen.

James Gurney is a traditional artist who uses 3d sets for references.(in this prospect, we can see how traditional art and digital art combine and evolve together)

3d models can also be used to help with finalizing a 2d drawing or even creating line art.

Like this, 3d models seem to have many advantages that support not only the future of art but also what can be considered ‘older’, ‘traditional’ art.


For my TTU project, my group decided to create a project using blender, creating a candy house. Although it is proving to be harder than we expected, it’s amazing how each click turns the simple gray surfaces into something incredible.


image citation


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